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1
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2
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- Technician
- Accomplished defined tasks
- Data input and mapped output
- Data management
- Analyst
- Define tasks for technicians
- Analysis
- Manager
- Projects
- Proposals
- Budgets
- workflow
- People
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3
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- Prepare
- Get maps ready for digitizing
- Register
- Tie to real-world coordinate system
- Options
- Snapping and other options
- Digitize
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4
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- Heads down digitizing
- Locating control points (4 plus)
- Keeping flat
- Heads up digitizing
- Scanning
- Locating control points
- Color or black and white?
- Resolution
- Keeping flat
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5
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- Affine transformation
- Real World Coordinates x/y = f(digitizer/scanner x/y)
- Uses Ordinary Least Squares
- Accounts for
- Plane to plane transformation
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6
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- Root Mean Square Error (RMSE)
- Distance from predicted (equations) to actual squared
- Summed over all control points
- Square root of the sum is taken
- A measure of how close you have come should be within the error of
the data
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7
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- Snapping
- Snap to other layers
- Vertex, end or edge
- End only with lines
- Points dont usually snap
- Snap to edit sketch
- Options
- Whole bunches of them
- Most important snapping tolerance and sticky move tolerance
- These can be changed during digitizing
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8
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- Custom toolbars
- Customize the drop down menu
- Comfort
- Music
- Good mouse
- Good chair
- Pace
- Only real pros can do more than 2 hours in a stretch
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9
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- Heads Up scanned maps registered to real world coordinate system
- Done on the screen
- Most common form today
- Scanner services widely available
- Heads Down paper maps mounted on digitizing tablet
- Not used much now
- Possibly for maps too fragile to put through a scanner
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10
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- Prepare
- Register
- Options
- Digitize
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11
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- Geodatabase Topology
- Spatial data validation
- Rules based
- No gaps between polygons
- Polygons from this layer shall not overlap polygons from that layer
- Points from this layer must be inside polygons from this layer
- Allows you to locate and fix errors
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12
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- Slivers small, narrow polygons (usually errors)
- Dangles vertices that hang out there
- Gores gaps between polygons
- Undershoots lines that do not quite touch other lines
- Overshoots lines that extend beyond other lines
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